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	<title>Webmaster-Blog &#187; Cinema4d</title>
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		<title>3D &#8211; Cinema 4D and Studio Max Tutorials</title>
		<link>http://www.webmaster-blog.at/6-webdesign/3d-animation/3d-cinema-4d-and-studio-max-tutorials</link>
		<comments>http://www.webmaster-blog.at/6-webdesign/3d-animation/3d-cinema-4d-and-studio-max-tutorials#comments</comments>
		<pubDate>Thu, 21 Jan 2010 12:32:19 +0000</pubDate>
		<dc:creator>macasso</dc:creator>
				<category><![CDATA[3D Animation]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Cinema4d]]></category>
		<category><![CDATA[Studia Max]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://www.webmaster-blog.at/?p=215</guid>
		<description><![CDATA[Maxon&#8217;s Cinema 4D has become a very powerful 3D Modelling and Animation Software over the years. Since Version 6 it has become more professional, but it&#8217;s still a very good programm to start. Cinema 4D Tutorials http://slodive.com/design/cinema-4d/ http://www.infernodevelopment.com/abstract-modeling-cinema-4d-c4d http://www.vtc.com/products/Maxon-Cinema-4D-XL6-tutorials.htm http://www.c4dtraining.com/ &#8230; <a href="http://www.webmaster-blog.at/6-webdesign/3d-animation/3d-cinema-4d-and-studio-max-tutorials">Weiterlesen <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><strong>Maxon&#8217;s Cinema 4D </strong>has become a very powerful 3D Modelling and Animation Software over the years. Since Version 6 it has become more professional, but it&#8217;s still a very good programm to start.</p>
<h2><span id="more-215"></span>Cinema 4D Tutorials</h2>
<ul>
<li><a href="http://slodive.com/design/cinema-4d/">http://slodive.com/design/cinema-4d/</a></li>
<li><a href="http://www.infernodevelopment.com/abstract-modeling-cinema-4d-c4d" target="_blank">http://www.infernodevelopment.com/abstract-modeling-cinema-4d-c4d</a></li>
<li><a href="http://www.vtc.com/products/Maxon-Cinema-4D-XL6-tutorials.htm" target="_blank">http://www.vtc.com/products/Maxon-Cinema-4D-XL6-tutorials.htm</a></li>
<li><a href="http://www.c4dtraining.com/" target="_blank">http://www.c4dtraining.com/</a></li>
<li><a href="http://www.today.plus.com/3d/tuts/" target="_blank">http://www.today.plus.com/3d/tuts/</a></li>
<li><a href="http://cinema4dtutorials.com/misc/hdri-lighting/" target="_blank">http://cinema4dtutorials.com/misc/hdri-lighting/</a></li>
<li><a href="http://cg.tutsplus.com/" target="_blank">http://cg.tutsplus.com/</a></li>
</ul>
<p>The last link has a nice tutorial about modelling a kitchen, one I also did. Most of the<br />
steps are very good explained, and you will have to use the most common functions in<br />
3D like extrude, inner extrude, lathe and hypernurbs etc. They use the <strong>Vray renderer</strong><br />
that is not included with Cinema4D.</p>
<p>If you are used to the basics of 3D, and are interested in organic modelling, (not modelling<br />
a liver or a kidney, but models like humans, creatures etc) I can recommend you this tutorial:</p>
<ul>
<li><a href="http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php" target="_blank">http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.php</a></li>
</ul>
<p>They use <strong>3D studio max</strong> in this tutorial, but the technique is quite the same. Starting with 1<br />
polygon and start extruding the edges and place them according to some guide images.</p>
<p>Here is another tutorial that explains some basic but realistic lighting, and which settings to<br />
use. The method is good to make a &#8220;<strong>clay render</strong>&#8221; of your object. This is the link:</p>
<ul>
<li><a href="http://planetpixelemporium.com/tutorialpages/global.html" target="_blank">http://planetpixelemporium.com/tutorialpages/global.html</a></li>
</ul>
<p>The tutorial below explains the basics of <strong>Hypernurbs</strong>. This is a method to smoothen up your model.<br />
The idea is the same in all other 3d model software, in 3D studio max it is called mesh smooth or<br />
turbosmooth. You can try it very easy by yourself. Insert a cube and put it into a hypernurbs object.<br />
The cube will become a sphere. If you give the cube more segments, the sphere will start looking<br />
like a dice. Here you can find an example: <a href="http://biorust.com/tutorials/detail/114/us/" target="_blank">http://biorust.com/tutorials/detail/114/us/</a></p>
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